Description
I worked with Larry LEBON on a game ready 3D Western Hidden gold Mine interior in the late 1800s during the gold rush. A house has been built above the mine to hide it. The house is as hideous and dirty as possible so that no suspicion of wealth would rise seeing it from a distance.
• Game design constraints :
Build an environment from a comic book drawing (see below) and imagine what we don't see on the image
Harmony between quality and optimisation

I did 50% of the work from start to finish with equal repartition. This means blocking, concept, modeling, texturing, baking, level art, lighting.


Environement Video
Here you will see the entire project in a video taken from the build.
Concept vs Final Render
Mr. Blueberry by Jean Giraud
Mr. Blueberry by Jean Giraud
Concept 360°
Concept 360°
Final Unreal engine render
Final Unreal engine render
In Game screenshots (Day mood)
In Game screenshots (Night mood)


Making Of
Assets (high poly, low poly, baking)
Assets showroom

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